Please select which sections you would like to print:
verifiedCite
While every effort has been made to follow citation style rules, there may be some discrepancies.
Please refer to the appropriate style manual or other sources if you have any questions.
Consider how you felt about the issue before reading this article. After reading the pros and cons on this topic, has your thinking changed? If so, how? List two to three ways. If your thoughts have not changed, list two to three ways your better understanding of the “other side of the issue” now helps you better argue your position.
Push for the position and policies you support by writing U.S. senators and representatives.
Sources
Entertainment Software Association, “Essential Facts about the Computer and Video Game Industry,” Entertainment Software Association website, Oct. 2014
Lawrence Kutner and Cheryl K. Olsen, Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Apr. 2008
Dave Grossman and Gloria DeGaetano, Stop Teaching Our Kids to Kill: A Call to Action against TV, Movie & Video Game Violence, 2014
Susan Villani, Cheryl Olson, and Michael Jellinek, “Media Literacy for Clinicians and Parents,” Child Adolescent Psychiatric Clinics of North America, July 2005
Elizabeth Carll, “Violent Video Games: Rehearsing Aggression,” Chronicle of Higher Education, July 2007
Michael Reagan, “US Military Recruits Children: ‘America’s Army’ Video Game Violates International Law,” Truthout website, July 23, 2008
FBI, “Crime in the United States, 2008,” FBI website, Sep. 2009
Entertainment Software Association, “Essential Facts about the Computer and Video Game Industry,” Entertainment Software Association website, May 2009
Steven Malliet, “An Exploration of Adolescents’ Perceptions of Videogame Realism,” Learning Media and Technology, 2006
Steven Pinker, The Blank Slate: The Modern Denial of Human Nature, 2002
Computer Entertainment Supplier’s Association (CESA), “2008 CESA Game White Paper,” Computer Entertainment Supplier’s Association website, 2008
FBI, “Crime in the United States, 2005,” FBI website, Sep. 2006
Japan Ministry of Justice, “White Paper on Crime 2006,” Japan Ministry of Justice website, 2006
“Critics Zap Video Games: Senators Urge Government Action to Curb Video-game Violence,” Bnet website, Jan. 3, 1994
John Harlow and Sarah Baxter, “Hillary Opens up Morality War on Violent Video Games,” Times Online, Mar. 27, 2005
FBI, “Crime in the United States, 2008,” FBI website, Sep. 2009
David Wilkerson, “‘Call Of Duty 2’ Grosses $550M In First Five Days,” wsj.com, Nov. 18, 2009
Andrew Heining, “Modern Warfare 2 Airport Terror Attack Stirs Controversy,” Christian Science Monitor website, Oct. 29, 2009
PricewaterhouseCoopers, ”Global Entertainment and Media Outlook: 2009–2013,” July 2009
Bob Orr and Pat Milton, “Newtown Shooter Motivated by Norway Massacre, Sources Say,” cbsnews.com, Feb. 18, 2013
Pete Williams, “Police: ‘Mere Speculation’ That Adam Lanza Was Motivated by Obsession with Other Mass Killers,” usnews.nbcnews.com, Feb. 19, 2013
U.S. Supreme Court, Brown vs. Entertainment Merchants Association, June 27, 2011
Tracy Dietz, “An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior,” Sex Roles, 1998
Bruce Bartholow, Brad Bushman, and Marc Sestir, “Chronic Violent Video Game Exposure and Desensitization to Violence: Behavioral and Event-related Brain Potential Data,” Journal of Experimental Social Psychology, July 2006
Mary Ellen O’Toole, “The School Shooter: A Threat Assessment Perspective,” FBI website, 1999
Ingrid Moller and Barbara Krahe, “Exposure to Violent Video Games and Aggression in German Adolescents: A Longitudinal Analysis,” Aggressive Behavior, Oct. 2008
Christopher Barlett et al., “How Long Do the Short-Term Violent Video Game Effects Last?,” Aggressive Behavior, Feb. 2009
Christopher Barlett, Richard Harris, and Callie Bruey, “The Effect of the Amount of Blood in a Violent Video Game on Aggression, Hostility, and Arousal,” Journal of Experimental Social Psychology, Oct. 2007
Jeanne B. Funk, “Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents,” Child and Adolescent Psychiatric Clinics of North America, July 2005
American Psychological Association, “Resolution on Violence in Video Games and Interactive Media,” American Psychological Association website, Aug. 17, 2005
Craig Anderson et al., “Longitudinal Effects of Violent Video Games on Aggression in Japan and the United States,” Pediatrics, Nov. 2008
Jeanne Funk et al., “Violence Exposure in Real-life, Video Games, Television, Movies, and the Internet: Is There Desensitization?,” Journal of Adolescence, 2004
American Academy of Pediatrics, “Joint Statement on the Impact of Entertainment Violence on Children Congressional Public Health Summit,” AAP website, July 26, 2000
Dmitri Williams and Marko Skoric, “Internet Fantasy Violence: A Test of Aggression in an Online Game,” Communication Monographs, June 2005
United States Secret Service, “The Final Report and Findings of the Safe School Initiative: Implications for the Prevention of School Attacks in the United States,” United States Secret Service website, July 2004
Cheryl Olson, Lawrence Kutner, and Dorothy Warner, “The Role of Violent Video Game Content in Adolescent Development: Boys’ Perspectives,” Journal of Adolescent Research, Jan. 2008
Cheryl Olson et al., “Factors Correlated with Violent Video Game Use by Adolescent Boys and Girls,” Journal of Adolescent Health, July 2007
Dorothy Salonius-Pasternak and Holly Gelfond, “The Next Level of Research on Electronic Play: Potential Benefits and Contextual Influences for Children and Adolescents,” Human Technology, Apr. 2005
Jeffrey Goldstein, “Immortal Kombat: War Toys and Violent Video Games,” Why We Watch, 1998
Christopher Ferguson et al., “Violent Video Games and Aggression: Causal Relationship or Byproduct of Family Violence and Intrinsic Violence Motivation?,” Criminal Justice and Behavior, Mar. 2008
Raymond Boyle and Matthew Hibberd, “Review of Research on the Impact of Violent Computer Games on Young People,” Stirling Media Research Institute, Mar. 2005
Amanda Lenhart et al., “Teens, Video Games and Civics,” Pew Internet & American Life Project website, Sep. 2008
Karen Sternheimer, “Do Video Games Kill?,” Contexts, Feb. 2007
General Assembly of the Commonwealth of Pennsylvania Joint State Government Commission, “The Report of the Task Force on Violent Interactive Video Games,” Joint State Government Commission website, Dec. 2008
Report of the Virginia Tech Review Panel, “Chapter IV: Mental Health History of Seung Hui Cho,” governor.virginia.gov, Aug. 2007
Rachel Dinkes et al., “Indicators of School Crime and Safety: 2008,” National Center for Education Statistics, Institute of Education Sciences, U.S. Department of Education, and Bureau of Justice Statistics, bjs.gov, Apr. 2009
Phillip Kaufman et al., “Indicators of School Crime and Safety, 2000,” U.S. Departments of Education and Justice, Oct. 2000
Entertainment Software Association, “Video Games and the Economy,” Entertainment Software Association website, Nov. 2009
BBC News, “Grand Theft Auto Comes under Fire,” news.bbc.co.uk, May 4, 2004
Rebecca Leung, “Can a Video Game Lead to Murder?,” cbsnews.com, Mar. 4, 2005
Nicholas L. Carnagey, Craig A. Anderson, and Brad J. Bushman, “The Effect of Video Game Violence on Physiological Desensitization to Real-Life Violence,” Journal of Experimental Social Psychology, May 2007
Christopher R. Engelhardt et al., “This Is Your Brain on Violent Video Games: Neural Desensitization to Violence Predicts Increased Aggression following Violent Video Game Exposure,” Journal of Experimental Social Psychology, Sep. 2011
Mike Jaccarino, “ ‘Training Simulation:’ Mass Killers Often Share Obsession with Violent Video Games,” foxnews.com, Sep. 12, 2013
Ingrid Möller and B. Krahé, “Exposure to Violent Video Games and Aggression in German Adolescents: A Longitudinal Analysis,” Aggressive Behavior, Jan.–Feb. 2009
Christopher L. Groves and Craig A. Anderson, “Video Game Violence and Offline Aggression,” Mental Health in the Digital Age, 2015
Laura St. John, “8 Ways Violent Games Are Bad for Your Kids,” huffingtonpost.com, Nov. 7, 2013
Benedict Carey, “Shooting in the Dark,” nytimes.com, Dec. 2, 2013
Tiffany Kaiser, “Study: Violent Video Games Desensitize Players, Cause Heightened Aggression,” dailytech.com, May 26, 2011
Douglas A. Gentile, Media Violence and Children: A Complete Guide for Parents and Professionals, 2014
Craig A. Anderson and Wayne A. Warburton, “The Impact of Violent Video Games: An Overview,” Growing Up Fast and Furious, 2012
Craig A. Anderson and Brad J. Bushman, “Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature,” Psychological Science, Sep. 2001
Douglas A. Gentile et al., “Well-Child Visits in the Video Age: Pediatricians and the American Academy of Pediatrics’ Guidelines for Children’s Media Use,” Pediatrics, Nov. 2004
Douglas A. Gentile et al., “Mediators and Moderators of Long-term Effects of Violent Video Games on Aggressive Behavior,” JAMA Pediatrics, Mar. 2014
Stephen Totilo, “The Doctor Who Said Video Games Cause Rape Explains What She Meant,” kotaku.com, Feb. 10, 2011
Yael Kidron and Steve Fleischman, “Research Matters / Promoting Adolescents’ Prosocial Behavior,” Educational Leadership, Apr. 2006
Craig A. Anderson et al., “Violent Video Game Effects on Aggression, Empathy, and Prosocial Behavior in Eastern and Western Countries: A Meta-Analytic Review,” Psychological Bulletin, Mar. 2010
American Academy of Pediatrics, “Media Violence,” Pediatrics, Nov. 1, 2009
Victoria Simpson Beck et al., “Violence against Women in Video Games: A Prequel or Sequel to Rape Myth Acceptance?,” Journal of Interpersonal Violence, Oct. 2012
Mira Bajovic, “Violent Video Gaming and Moral Reasoning in Adolescents: Is There an Association?,” Educational Media International, Feb. 2014
Amelia Rosch. “Australian Retailer Pulls ‘Grand Theft Auto’ for Promoting Violence against Women,” thinkprogress.org, Dec. 3, 2014
David A. Wolfe, Peter G. Jaffe, and Claire V. Crooks, Adolescent Risk Behaviors: Why Teens Experiment and Strategies to Keep Them Safe, 2008
Nicholas L. Carnagey and Craig A. Anderson, “The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior,” Psychological Science, Mar. 2005
Crystal J. Dittrick et al., “Do Children Who Bully Their Peers Also Play Violent Video Games? A Canadian National Study,” Journal of School Violence, May 2013
Brad Bushman, Mario Gollwitzer, and Carlos Cruz, “There Is Broad Consensus: Media Researchers Agree That Violent Media Increase Aggression in Children, and Pediatricians and Parents Concur,” Psychology of Popular Media Culture, July 2015
Jeff Grabmeier, “ ‘Broad Consensus’ That Violent Media Increase Child Aggression,” news.osu.edu, Oct. 6, 2014
Paul J. Lynch et al., “The Effects of Violent Video Game Habits on Adolescent Aggressive Attitudes and Behaviors,” Paper presented at the Biennial Meeting of the Society for Research in Child Development, Apr. 19–22, 2001
Dave Grossman, “Conditioning Kids to Kill,” killology.com (accessed Sep. 16, 2015)
Corey Mead, “Shall We Play a Game?: The Rise of the Military-Entertainment Complex,” salon.com, Sep. 19, 2013
Brandon Keim, “What Science Knows about Video Games and Violence,” pbs.org, Feb. 28, 2013
Douglas A. Gentile, “The Multiple Dimensions of Video Game Effects,” Child Development Perspectives, June 2011
United States Supreme Court, Brown v. Entertainment Merchants Association, June 27, 2011
National Center for Juvenile Justice, “Juvenile Offenders and Victims: 2014 National Report,” ojjdp.gov, Dec. 2014
Office of Juvenile Justice and Deliquency Prevention, “Juvenile Arrest Rate Trends,” ojjdp.gov, Dec. 9, 2014
Patrick M. Markey, Charlotte N. Markey, and Juliana E. French, “Violent Video Games and Real-World Violence: Rhetoric Versus Data,” Psychology of Popular Media Culture, Oct. 2015
Jodi L. Whitaker and Brad J. Bushman, “ ‘Boom, Headshot!’ Effect of Video Game Play and Controller Type on Firing Aim and Accuracy,” Communication Research, Oct. 2014
Katherine S. Newman, Rampage: The Social Roots of School Shootings, 2008
Mark Follman, Gavin Aronsen, and Deanna Pan, “A Guide to Mass Shootings in America,” motherjones.com, July 24, 2015
C. Barlett et al., “How Long Do the Short-Term Violent Video Game Effects Last?,” Aggressive Behavior, May-June 2009
Steve Levitt, “Who Runs the Internet? Full Transcript,” freakonomics.com, Nov. 14, 2013
Scott Cunningham, Benjamin Engelstätter, and Michael R. Ward, “Understanding the Effects of Violent Video Games on Violent Crime,” papers.ssrn.com, Apr. 7, 2011
Krista Lofgren, “2015 Video Game Statistics & Trends Who’s Playing What & Why?,” bigfishgames.com, Mar. 3, 2015
Pew Research Center, “Teens, Social Media & Technology Overview 2015,” pewinternet.org, Apr. 8, 2015
Christopher J. Ferguson, “Does Media Violence Predict Societal Violence? It Depends on What You Look at and When,” Journal of Communication, Feb. 2015
Kyle Hill, “The Most Objective Study Yet Finds No Link Between Video Games and Violence,” nerdist.com, Nov. 8, 2014
Christopher J. Ferguson, “Video Games Don’t Make Kids Violent,” TIME, Dec. 7, 2011
Andrew Przybylski, Scott Rigby and Richard Ryan, “A Motivational Model of Video Game Engagement,” Review of General Psychology, June 2010
Max Fisher, “Ten-Country Comparison Suggests There’s Little or No Link between Video Games and Gun Murders,” Washington Post, Dec. 17, 2012
Ronald Bailey, “Kill Pixels, Not People,” reason.com, Feb. 2015
Sasha Emmons, “Is Media Violence Damaging to Kids?,” cnn.com, Feb. 21, 2013
PBS, “Understanding and Raising Boys,” pbs.org (accessed Sep. 16, 2015)
David Leonhardt, “Do Video Games Equal Less Crime?,” nytimes.com, May 24, 2010
Morgan J. Tear and Mark Nielsen, “Failure to Demonstrate That Playing Violent Video Games Diminishes Prosocial Behavior,” PLOS One, July 3, 2013
Christopher J. Ferguson and Adolfo Garza, “Call of (Civic) Duty: Action Games and Civic Behavior in a Large Sample of Youth,” Computers in Human Behavior, Mar. 2011
Matthew Grizzard et al., “Being Bad in a Video Game Can Make Us More Morally Sensitive,” Cyberpsychology, Behavior, and Social Networking, July 2014
Child Trends Data Bank, “Physical Fighting by Youth,” childtrends.org, Aug. 2014
National Center for Education Statistics, “Indicators of School Crime and Safety: 2013,” nces.ed.gov, June 2014
Nicholas Lovell, “If Video Games Cause Violence, There Should Be a Correlation between Game Sales and Violent Crime, Right?,” gamesbrief.com, Aug. 6, 2010
Fisher Price, “Fantasy and Reality: Does Your Child Know the Difference?,” fisher-price.com (accessed Sep. 16, 2015)
Orrin G. Hatch, “Children Violence and the Media,” Senate Committee on the Judiciary, Sep. 14, 1999
Brad J. Bushman and Craig A. Anderson, “Comfortably Numb: Desensitizing Effects of Violent Media on Helping Others,” Psychological Science, 2009
Dave Munger, “Violent Video Games and Desensitization,” Cognitive Daily, Apr. 24, 2008
Chris LaVigne, “Why Video Game Research Is Flawed,” Maison Neuve, May 25, 2009
California Science Center, “Moral Panics,” fearexhibit.org (accessed Sep. 16, 2015)
Charles Krinsky, “The Moral Panic Concept,” The Ashgate Research Companion to Moral Panics, 2013
Christopher Ferguson, “The Great Video Game Moral Panic,” boston.com, Feb. 6, 2014
Andrew Przybylski, “Americans Skeptical of Link between Mass Shootings and Video Games,” yougov.com, Oct. 17, 2013
Rory McGloin, Kirstie M. Farrar, and Joshua Fishlock, “Triple Whammy! Violent Games and Violent Controllers: Investigating the Use of Realistic Gun Controllers on Perceptions of Realism, Immersion, and Outcome Aggression,” Journal of Communication, Apr. 2015
Office of the Surgeon General, “Youth Violence: A Report of the Surgeon General,” ncbi.nlm.nih.gov, 2001
American Psychological Association, “Resolution on Violent Video Games,” apa.org, Aug. 2015
American Psychological Association, “APA Review Confirms Link Between Playing Violent Video Games and Aggression,” apa.org, Aug. 13, 2015
Brad J. Bushman, Hannah Rothstein, and Craig A. Anderson, “Much Ado About Something: Violent Video Game Effects and a School of Red Herring: Reply to Ferguson and Kilburn,” Psychological Bulletin, 2010
Stephen Breyer, Dissenting opinion, Brown v. Entertainment Merchants Association, June 27, 2011
Christopher J. Ferguson et al., “Violent Video Games Don’t Increase Hostility in Teens, but They Do Stress Girls Out,” Psychiatric Quarterly, Apr. 2015
Craig A. Anderson, Brad J. Bushman, and Ralph W. Groom, “Hot Years and Serious Deadly Assault: Empirical Tests of the Heat Hypothesis,” Journal of Personality and Social Psychology, 1997
Paul Adachi and Teena Willoughby, “The Effect of Video Game Competition and Violence on Aggressive Behavior: Which Characteristic Has the Greatest Influence?,” Psychology of Violence, Aug. 2011
Paul Adachi and Teena Willoughby, “Demolishing the Competition: The Longitudinal Link Between Competitive Video Games, Competitive Gambling, and Aggression,” Journal of Youth and Adolescence, July 2013
The Guardian U.S. interactive team, “Violence and Guns in Best-selling Video Games,” theguardian.com, Apr. 30, 2013
Entertainment Software Rating Board, “ESRB Celebrates 20 Years of Rating Video Games and Apps,” esrb.org, Sep. 16, 2014
Edwin Evans-Thirlwell, “Face-Stabbing and Cop-Killing: Inside 2015’s Most Controversial Video Game,” vice.com, Jan. 19, 2015
Lois Beckett, “Republicans Say No to CDC Gun Violence Research,” propublica.org, Apr. 21, 2014
“Global Games Market Will Reach $102.9 Billion in 2017,” newzoo.com, May 15, 2014
Ken Polsson, “Chronology of Video Game Systems,” vidgame.info, May 15, 2015
Chris Morris, “Video Games Spring Back on Strong Console Sales,” cnbc.com, Jan. 15, 2015
Ian Simpson, “Violent U.S. Crime Drops again, Reaches 1970s Level: FBI,” reuters.com, Nov. 10, 2014
NPD, “According to The NPD Group, 73 Percent of U.S. Consumers Play Video Games,” npd.com, Oct. 8, 2019
WePC, “Video Game Industry Statistics, Trends and Data In 2021,” wepc.com (accessed June 4, 2021)
Mae Anderson, “No, There’s Still No Link between Video Games and Violence,” apnews.com, Aug. 6, 2019
Arman Azad, “Video Games Unlikely to Cause Real-World Violence, Experts Say,” cnn.com, Aug. 5, 2019
Lauren Farrar, “Are Video Games Really Making Us More Violent?,” kqed.org, Jan 8, 2020
Villanova University Media Room, “New Research Shows More People Blame Video Games on School Shootings by White Perpetrators,” villanova.edu (accessed June 7, 2021)
Hillary Clinton, twitter.com, Aug. 5, 2019
U.S. Department of Justice, “The Decline in Arrests of Juveniles Continued through 2019,” ojp.gov, Nov. 2020
Thomas Wilde, “Analysis: Video Game Spending Is Setting Records, but Can the Industry Meet Increasing Demand?,” geekwire.com, Apr. 16, 2021
Alana Rocha, “After El Paso Shooting, Texas Lt. Gov. Dan Patrick Says Video Games Teach Young People ‘to Kill,’ ” texastribune.org, Aug. 4, 2019
Devan Cole, “Trump, McCarthy Cite Video Games as a Driver behind Mass Shootings,” cnn.com, Aug. 5, 2019
American Psychological Association, “APA Reaffirms Position on Violent Video Games and Violent Behavior,” apa.org, Mar. 3, 2020